![]() ![]() (the very next day) this ****ing code did it to me again "That doesn't really make sense to me, but I'll assume it was being done for a reason." **** ME THE REASON IS PEOPLE ARE STUPID ESPECIALLY ME God damn, I do not understand how this is breaking. Because the "reason" often turns out to be "nobody noticed it was wrong". "I am one of the best FREDders on Earth" -General Battuta literary criticism is vladimir putin "There's probably a reason the code is the way it is" is a very dangerous line of thought. When you gaze long into BMPMAN, BMPMAN also gazes into you. schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place. Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn. freespace2-demo.apk freespace2-release.apk Comments, questions and suggestions are welcome. It will be good for VR implementation for the phone HMDs: no lag due to the PC streaming and no wires. BTW I can see another good use of such a port besides just Play On The Go. lubomir could attend this thread if there will be any questions to him. I hope it will inspire more developers to push it further. But anyway, it is a good starting point and a strong proof that it can be done. Here is the source code: Author tried to port SCP as well but with no luck. zip For Release version it is said that you need those files from the full game: Root_fs2.vp, sparky_fs2.vp, sparky_hi_fs2.vp As with Demo those should be placed in Antroid/data/2/files Here is the info from its author site: Built with native google ndk & glshim & pelya's SDL-lib. ![]() It may be inconvenient for mobile data users (~100MB) and may took long, so here they are in one. Demo version will download them on start. ![]() Also the Release version didn't work for me for some reason. Old phone is on purpose, as it doesn't work in FullHD. But it all depends on the input library, I believe it should be possible to map analog sticks as well (at least mouse emulation is apparently analog there). ![]() BT gamepad could also be used, but now it is keyboard implementation only, so I just mapped some buttons to it. Notice that touch control could be quite convenient.
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